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✨Aesthetic✨ of Indifference - Designing an Experience

✨Aesthetic✨ of Indifference - Designing an Experience Links:
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Sometimes the best way for a game designer to show they care about creating an authentic exploration of a world is to seem to care as little as possible about sending their audience up a creek without a paddle. Let's call this The Aesthetic of Indifference.


Sources:
BotW: Big Bird - PART 34 - Game Grumps


The World Design of Hollow Knight | Boss Keys - Game Maker's Toolkit



Channel art and intro sequence by Soyoon Lee: aliencompany93@gmail.com



Music:
Rito Village - Day

Breath of the Wild OST



The Process
Lakey Inspired

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