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Curious Cat:
Sometimes the best way for a game designer to show they care about creating an authentic exploration of a world is to seem to care as little as possible about sending their audience up a creek without a paddle. Let's call this The Aesthetic of Indifference.
Sources:
BotW: Big Bird - PART 34 - Game Grumps
The World Design of Hollow Knight | Boss Keys - Game Maker's Toolkit
Channel art and intro sequence by Soyoon Lee: aliencompany93@gmail.com
Music:
Rito Village - Day
Breath of the Wild OST
The Process
Lakey Inspired
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